The Video Game History Foundation (VGHF) is a prominent participant at the Game Developers Conference (GDC) 2026, marking its continued dedication to preserving and celebrating the rich legacy of video games. While the foundation is not hosting its usual pop-up museum this year within the GDC Expo Hall, its presence will be felt throughout the week-long festival, scheduled from March 9th to March 13th, 2026. The VGHF’s activities will focus on critical discussions and presentations concerning the state of game history, the ongoing challenges in preservation, and the crucial role of accessibility in educational contexts.

"What’s New in Game History: 2026" Panel Highlights Institutional Challenges

Kicking off its formal GDC engagements, Phil Salvador, the VGHF’s Library Director, will present on Monday, March 9th, at 4:30 PM PST, during the "What’s New in Game History: 2026!" panel. This session, a cornerstone event for those invested in the scholarly and practical aspects of video game preservation, will delve into the latest developments across the game history landscape. Topics will range from emerging academic research and publications to advancements in emulator development, all contributing to a more comprehensive understanding of gaming’s past.

Salvador’s specific contribution to the panel will address the significant challenges faced by "Institutions" – a broad category encompassing museums, libraries, and archives dedicated to video game heritage. The year 2025, he is expected to report, presented a particularly arduous climate for these organizations, marked by funding uncertainties and ongoing struggles for operational stability. His discourse will aim to provide an update on the current landscape and offer insights into what constitutes long-term viability for institutions tasked with safeguarding video game history. This discussion is particularly pertinent given the increasing recognition of video games as a significant cultural and artistic medium, necessitating robust archival efforts. The VGHF’s insights into institutional resilience are crucial for ensuring that future generations have access to the artifacts and knowledge of gaming’s evolution.

The panel will likely draw upon data from organizations like the International Council of Museums (ICOM) and the American Alliance of Museums (AAM), which frequently report on the financial strains faced by cultural institutions globally. The unique nature of video game artifacts, often digital and prone to obsolescence, adds another layer of complexity to preservation efforts, making discussions on sustainable models all the more vital.

VGHF at GDC 2026

Opening Night at the Ballpark: Digital Archive Showcase

Adding to its presence, the VGHF will host a table at the GDC Opening Night party, held at Oracle Park on Monday evening. This event offers a more informal yet impactful opportunity for attendees to engage with the foundation’s work. Visitors will be able to experience a hands-on demonstration of the VGHF’s digital archive, a testament to their ongoing efforts to make vast collections of historical game data accessible. Volunteers will be present to discuss the foundation’s mission of preserving and celebrating video game history, answering questions and fostering connections within the game development community.

The VGHF’s digital archive is a critical resource, aiming to preserve not only game software but also design documents, source code, marketing materials, and oral histories. This comprehensive approach is essential for providing a complete picture of how games are made and the cultural impact they have had. By offering a tangible demonstration at a high-profile event like the GDC Opening Night, the VGHF aims to raise awareness and encourage broader participation in preservation efforts, potentially attracting new volunteers, donors, and partners. The accessibility of this digital archive is a key component of the VGHF’s strategy to democratize access to gaming’s past, moving beyond the limitations of physical collections.

"Expanding the 13%": Research on Game Accessibility in Education

A significant focus for the VGHF at GDC 2026 is their collaboration with the University of Washington’s Information School (iSchool) on a study concerning video game preservation and its integration into educational curricula. This research seeks to address the critical issue of accessibility, particularly in higher education, and how readily available and usable historical video games can be for academic purposes.

Lane D. Koughan, the lead researcher from the University of Washington iSchool, is scheduled to present the findings of their study on Thursday, March 12th, at 2:40 PM PST, in a session titled "Expanding the 13%: Directing Game Access in Game Education." While the VGHF is not directly involved in this specific presentation, they will be in attendance, underscoring their support for the research and its implications. This presentation builds upon the VGHF’s landmark "87% game availability study," a seminal report that highlighted the alarming rate at which historical video games are becoming inaccessible due to factors such as proprietary hardware, unpreserved software, and the lack of legal frameworks for emulation. The "Expanding the 13%" study aims to build upon this foundational research by exploring practical solutions and strategies for incorporating these accessible games into educational settings.

The implications of this research are far-reaching. By demonstrating how historical video games can serve as valuable pedagogical tools, the study aims to advocate for greater inclusion of gaming history in academic programs. This could lead to a deeper understanding of game design principles, narrative structures, technological evolution, and the socio-cultural impact of video games. The focus on "13%" likely refers to the percentage of games that are currently readily playable and accessible through legal and straightforward means, a figure that the VGHF and UW iSchool are striving to increase. Their efforts are critical in ensuring that the vast and diverse history of video games is not lost to future scholars and enthusiasts. The potential for integrating game studies into more traditional academic disciplines, such as literature, art history, and computer science, is immense, and this research is poised to provide concrete pathways for such integration.

VGHF at GDC 2026

Broader Context of Game Preservation and GDC 2026

The Game Developers Conference itself serves as a crucial nexus for the video game industry, bringing together developers, publishers, educators, and historians. GDC 2026, taking place in San Francisco, continues this tradition, offering a platform for discussions that shape the future of game development and its historical understanding. The increasing presence and engagement of organizations like the Video Game History Foundation at GDC underscore a growing industry-wide recognition of the importance of preservation and historical context.

In recent years, the discourse around video game preservation has gained significant momentum. Landmark events, such as the successful lobbying efforts that led to the US Library of Congress digitizing and archiving iconic video games, demonstrate a shift in how video games are perceived – moving from ephemeral entertainment to a recognized form of cultural heritage. However, challenges remain substantial. The VGHF’s "87% game availability study," released in 2019, revealed that only 13% of video games released in the United States are playable today. This statistic, a stark reminder of the fragility of digital media, continues to drive the VGHF’s advocacy and practical preservation work.

The VGHF’s participation at GDC 2026, through panels, demonstrations, and attendance at related events, serves multiple purposes. Firstly, it provides a vital educational opportunity for GDC attendees, many of whom are creators of the very medium whose history is being preserved. Secondly, it fosters collaboration and networking, connecting the VGHF with potential partners, researchers, and advocates. Finally, it amplifies the VGHF’s message, reminding the industry of its collective responsibility to ensure that the history of video games is not only documented but also accessible for future study and appreciation. While the VGHF is not involved in all historical discussions at GDC 2026, their dedicated presence and focused activities highlight their central role in safeguarding this evolving cultural landscape. Their continued efforts are instrumental in ensuring that the stories, innovations, and artistic achievements of the video game medium are preserved for generations to come.