The world of museums is undergoing a profound transformation, a shift from the tangible artifacts of yesteryear to the ephemeral, yet equally significant, digital creations of our time. At the forefront of this evolution, particularly within the realm of video game preservation, is Dr. Flori Pierri, Associate Curator of Science and Technology at the prestigious MIT Museum. In a recent episode of the Video Game History Hour, Dr. Pierri shared insights into the museum’s burgeoning efforts to safeguard and interpret the history of video games, a journey that spans from the pioneering vacuum tubes of early computing to the intricate virtual worlds of contemporary gaming.
Dr. Pierri’s role at the MIT Museum is multifaceted, overseeing a diverse array of collections that reflect the institution’s deep engagement with scientific and technological advancements. This includes everything from historical scientific photography and the meticulous documentation of physics homework, which offers a unique window into the learning processes of past generations, to the increasingly vital domain of video games. The MIT Museum’s commitment to computer games and the broader concept of "play" has been amplified in recent years, notably through the acquisition of the Michael Dornbrook Collection and ambitious plans for a major computer game exhibition slated for 2028. This initiative signals a significant institutional recognition of video games not merely as entertainment, but as a crucial cultural and technological heritage worthy of scholarly attention and public engagement.
The Challenge of Preserving Born-Digital Objects
The preservation of video games presents a unique set of challenges that differ significantly from those associated with traditional museum objects. While a physical artifact like an early scientific instrument can be carefully conserved and displayed, digital objects, by their very nature, are susceptible to obsolescence. This is due to a confluence of factors: the rapid pace of technological change, the reliance on specific hardware and software that quickly become outdated, and the inherent fragility of digital storage media.
Dr. Pierri highlighted the critical importance of using original equipment for exhibits. This approach ensures an authentic experience for visitors, allowing them to interact with games as they were originally intended, on the hardware that defined their initial release. However, acquiring and maintaining this vintage technology is a complex undertaking. It requires specialized knowledge for repair and operation, and often involves sourcing rare components that are no longer in production. The logistical hurdles extend to ensuring the long-term accessibility of the software itself. Game files can degrade over time, and the proprietary file formats used by older games can become unreadable without specific emulators or decryption methods.
The concept of "born-digital" objects, which have no physical counterpart and exist solely in digital form, is a paradigm shift for museums. Unlike a manuscript that can be physically preserved, a digital game is a complex ecosystem of code, assets, and interactive elements. Preserving it involves not just storing the data, but also ensuring the ability to run the software on contemporary systems, which often necessitates emulation. This requires a deep understanding of computer architecture, operating systems, and programming languages, areas that are rapidly evolving.
A Rich History of Play and Innovation
The MIT Museum’s exploration into video game history is not a sudden pivot but a natural extension of its broader mission to document and interpret technological and scientific progress. The museum’s collection, for instance, includes materials related to early computing pioneers and groundbreaking innovations. The Whirlwind I computer, developed at MIT in the 1950s, was one of the earliest digital computers to operate in real-time and was instrumental in the development of air defense systems. While not a gaming machine, its existence underscores MIT’s foundational role in the digital revolution that would eventually give rise to video games.
The history of games themselves predates digital technology, with early forms of interactive entertainment existing for centuries. The Royal Game of the Dolphin, dating back to 1821, is an example of an early board game that involved strategic decision-making and simulation, demonstrating a long-standing human fascination with structured play. The transition to electronic and then digital games marked a significant leap, enabling new forms of interaction and complexity.
The influence of figures like Claude Elwood Shannon, often referred to as the "father of information theory" and a researcher at Bell Labs, is also relevant. Shannon’s work laid the theoretical groundwork for much of modern digital communication and computation, indirectly paving the way for the development of the technologies that underpin video games. His exploration of the mathematical theory of games further illustrates the intellectual lineage that connects early information science to the complex systems found in video games.
The museum’s focus on play as a subject of study is particularly insightful. Play is a fundamental human activity that drives learning, innovation, and social interaction. By examining video games, the MIT Museum is exploring a modern manifestation of play that is deeply intertwined with technological advancement and cultural expression. The Michael Dornbrook Collection, which forms a cornerstone of the museum’s video game holdings, is crucial in this regard, offering a rich trove of materials that document the evolution of the medium.
Engaging with the Public and Researchers
A key aspect of the MIT Museum’s strategy, as articulated by Dr. Pierri, is its dual commitment to engaging with both the general public and the academic research community. This inclusive approach ensures that the preservation efforts are not confined to an ivory tower but are accessible and beneficial to a broad audience.
For the public, the museum aims to create exhibits that are not only informative but also interactive and engaging. The use of original equipment, as mentioned, is central to this. Imagine experiencing Milliways: The Restaurant at the End of the Universe, a speculative science fiction concept, not just through text but through an interactive simulation that evokes the experience of the original envisioned entertainment. The goal is to foster an appreciation for the ingenuity and historical context of video games, allowing visitors to understand their cultural impact and technological significance.
For researchers, the museum provides access to its collections, which can be invaluable for historical, technological, and cultural studies. This includes not only completed games and hardware but also the often-overlooked ephemera of game development. A particularly exciting example is the museum’s collection of unreleased Infocom game materials. Infocom was a legendary developer of text-based adventure games in the late 1970s and 1980s, known for their intricate plots and sophisticated puzzles. Access to their unreleased projects, design documents, and internal communications offers an unprecedented opportunity for scholars to understand the creative process, the challenges of interactive narrative design, and the economic realities of the early software industry. Such materials can shed light on alternative design paths not taken, the evolution of game mechanics, and the collaborative efforts that went into creating these influential titles.
The museum’s outreach extends beyond its physical walls. The availability of its collection search tool on the MIT Museum website provides a digital gateway for anyone interested in exploring its holdings. This digital accessibility is crucial for democratizing access to historical information and fostering a global community of interest in video game history.
The Future of Digital Heritage
The work being undertaken by Dr. Pierri and the MIT Museum is not merely about archiving old games; it is about establishing frameworks and methodologies for preserving our digital heritage. As technology continues to advance at an exponential rate, the challenges of digital preservation will only become more complex. The lessons learned from preserving early video games will be applicable to future forms of digital media, from interactive virtual reality experiences to emergent forms of artificial intelligence art.
The development of standards for digital archiving, the creation of robust emulation technologies, and the cultivation of interdisciplinary expertise are all critical components of this ongoing effort. The MIT Museum’s proactive approach, combining scholarly rigor with public engagement, sets a precedent for how cultural institutions can adapt to the digital age and ensure that the rich history of human creativity, in all its forms, is preserved for future generations. The ongoing commitment to understanding and safeguarding video games signifies a maturation of how we view digital culture, recognizing its profound impact on society and its rightful place within the annals of human history. The journey from vacuum tubes to virtual worlds is a testament to human ingenuity, and its preservation is a vital undertaking for understanding our past and shaping our future.
