The highly anticipated fan-made project, "Tomb Raider: Sidescroller Edition," is now officially available for free download, offering a nostalgic yet fresh perspective on Lara Croft’s iconic early adventures. Developed by Axel "Delca" Hatté and Trxye, both notably involved in the critically acclaimed "Tomb Raider I-III Remastered," this ambitious endeavor reimagines the original Core Design classics through a distinctive 2.5D side-scrolling lens, reminiscent of the series’ beloved handheld iterations. Its release marks the culmination of several years of dedicated development, drawing significant praise from the Tomb Raider community and even earning recognition from a prominent figure in the gaming industry, Craig Derrick, Executive Producer for Lucasfilm Games.

A New Perspective on a Classic Franchise

"Tomb Raider: Sidescroller Edition" transports players back to the golden era of Lara Croft, but with a fundamental shift in gameplay perspective. Instead of the familiar third-person 3D exploration, players navigate Lara through meticulously redesigned environments from a 2.5D side-scrolling viewpoint. This innovative approach allows for a fresh interpretation of familiar locations, transforming classic puzzles and platforming challenges into new experiences tailored to the side-scrolling format. The project features 10 distinct stages, guiding Lara across a curated selection of iconic locales from the original trilogy, including the treacherous jungles of India, the ancient ruins of Greece, and the submerged depths of Venice. For completionists, the game also incorporates 100 optional Golden Crystals hidden throughout its levels, with the collection of all crystals unlocking a secret bonus stage, adding significant replay value.

The transition to a 2.5D perspective is particularly noteworthy as it draws parallels to some of the earlier official Tomb Raider spin-offs, specifically the Game Boy Color titles such as "Tomb Raider" (2000), "Tomb Raider: Curse of the Sword" (2001), and "Tomb Raider: The Nightmare Stone" (2001), as well as "Tomb Raider: The Prophecy" (2002) on the Game Boy Advance. These handheld games successfully translated Lara’s tomb-raiding essence into a 2D format, proving the viability and appeal of such an approach. "Tomb Raider: Sidescroller Edition" elevates this concept with modern fidelity and a deeper understanding of the original games’ mechanics, leveraging the experience of developers intimately familiar with the source material.

The Visionaries Behind the Project

The core creative force behind "Tomb Raider: Sidescroller Edition" comprises Axel "Delca" Hatté and Trxye. Their involvement carries significant weight due to their recent contributions to "Tomb Raider I-III Remastered," a project that meticulously updated and re-released the first three classic Tomb Raider games for modern platforms. This prior experience provided them with unparalleled insight into the original games’ design philosophies, level architecture, and the expectations of the dedicated fan base. Their work on the official remaster undoubtedly equipped them with the technical prowess and deep understanding necessary to faithfully recreate and reimagine these environments in a new format while preserving their essence.

Delca, in particular, has a history of engaging with the Tomb Raider Level Editor (TRLE) community and producing various fan-made content. Prior to this release, Delca had already showcased early concepts for 2.5D side-scrolling renditions of "Tomb Raider" (1996) and "Tomb Raider II" (1997) levels on YouTube as far back as 2022. These preliminary videos, depicting sections like the Caves and Croft Manor from the original game, and the Great Wall of China and the wreck of the Maria Doria from its sequel, generated considerable excitement within the community, hinting at the potential for a larger, more comprehensive project. Delca’s portfolio also includes a PS1-style demake of Crystal Dynamics’ 2006 title, "Tomb Raider: Legend," further demonstrating a versatile talent for interpreting and transforming existing Tomb Raider experiences.

A Detailed Development Timeline

The journey of "Tomb Raider: Sidescroller Edition" from a conceptual idea to a fully realized game spans several years, demonstrating remarkable dedication from its developers.

The Day Has Arrived, Tomb Raider's Free Fanmade 'Side Scroller Edition' Is Finally Available
  • October 2023: Early prototypes and footage of Delca’s 2.5D side-scrolling interpretations of "Tomb Raider" and "Tomb Raider II" levels gain significant traction online, first spotted by Eurogamer. These early showcases ignited initial community interest and demonstrated the project’s potential.
  • 2022 onwards: Delca’s YouTube channel reveals videos documenting the project’s progress, indicating that development had been underway for at least two years prior to its public announcement as a complete game. This period involved intricate level design, adapting 3D spaces into a 2.5D perspective, and implementing new platforming challenges and traps unique to the side-scrolling format.
  • April 2026: Delca and Trxye formally announce the completion of "Tomb Raider: Sidescroller Edition." The announcement details the project’s scope, including 11 familiar locations (later confirmed as 10 distinct stages with a bonus stage), and sets a release window for the following month. This announcement was met with widespread enthusiasm across social media platforms, with many fans describing it as "a fan project not to be missed."
  • May 1st, 2026: "Tomb Raider: Sidescroller Edition" is officially released and made available for free download on TRCustoms.org, a long-standing hub for fan-made Tomb Raider content. The release culminates years of development and anticipation, bringing a fresh, fan-driven experience to the global Tomb Raider community.

Industry Acclaim and Community Engagement

The reception to "Tomb Raider: Sidescroller Edition" has been overwhelmingly positive, transcending the typical fan project sphere to garner attention from within the professional gaming industry. Craig Derrick, an Executive Producer at Lucasfilm Games and a key figure in the development of "Indiana Jones and the Great Circle," publicly lauded the project. Derrick, who has a storied history in game development and worked on attempts to re-develop classic LucasArts games in the late 2000s and early 2010s, expressed his admiration on social media, stating, "Love how this is turning out." He further revealed a personal connection to the concept, mentioning he had "built a similar idea years ago at LucasArts" into his "Heritage plan and playbook." This commendation from an industry veteran not only validates the quality and creativity of Delca and Trxye’s work but also highlights the enduring appeal of reimagining classic titles through alternative perspectives.

The fan community’s reaction has been equally enthusiastic. Social media platforms, particularly Twitter/X, have been abuzz with praise for the project’s ingenuity, faithfulness to the original games, and the seamless transition to the 2.5D format. Many fans drew favorable comparisons to the official Game Boy Color Tomb Raider titles, recognizing the spiritual successor in "Sidescroller Edition." The project has been celebrated for its ability to evoke nostalgia while simultaneously offering a novel gameplay experience, demonstrating the vibrant and active nature of the Tomb Raider fan base.

The Role of TRCustoms.org and the Fan Community

"Tomb Raider: Sidescroller Edition" is distributed freely via TRCustoms.org, a pivotal platform within the Tomb Raider community. TRCustoms.org serves as a repository for levels created using the Tomb Raider Level Editor (TRLE), a toolset originally included with "Tomb Raider: The Last Revelation" (1999). Over the decades, this editor has been significantly expanded and refined by dedicated fans, allowing for the creation of intricate and professional-quality custom levels. The existence of platforms like TRCustoms.org is fundamental to the longevity of classic game franchises, enabling a continuous stream of new content, fostering creativity, and keeping the community engaged between official releases.

Fan projects like "Tomb Raider: Sidescroller Edition" operate in a somewhat unique space concerning intellectual property. Typically, non-commercial fan-made games that pay homage to existing franchises are tolerated by copyright holders, especially when they contribute positively to the brand’s visibility and community engagement. The high quality and non-profit nature of Delca and Trxye’s work likely contribute to its acceptance, allowing it to flourish as a testament to fan dedication. This ecosystem of fan-created content is a vital component of gaming culture, demonstrating the passion and skill within player communities.

Broader Implications for the Tomb Raider Franchise

The release of "Tomb Raider: Sidescroller Edition" occurs during a particularly dynamic period for the broader Tomb Raider franchise. The intellectual property is experiencing a significant resurgence, with multiple high-profile projects currently underway. These include a new Amazon television series, expected to resume filming as actress Sophie Turner recovers from injury, indicating a strong push for cross-media expansion. On the gaming front, two major official titles are also in development: "Tomb Raider: Legacy of Atlantis," which is poised to be a modern remake of the original 1996 game, and "Tomb Raider: Catalyst," a direct follow-up to the 2008 title "Tomb Raider: Underworld."

In this bustling landscape, "Tomb Raider: Sidescroller Edition" serves as a powerful reminder of the franchise’s enduring legacy and the profound impact of its early iterations. It demonstrates that even as official remakes and sequels explore new directions, there remains a deep well of affection and creative potential rooted in the classic games. The success and recognition of a fan project of this caliber could have several implications. It might encourage official developers to explore similar alternative perspectives or acknowledge the wealth of talent within their fan bases more formally. Furthermore, it reinforces the idea that fan-made content can significantly contribute to a brand’s vitality, keeping it relevant and exciting for both long-time enthusiasts and new players who might discover the series through these unique interpretations. The project acts as a bridge, connecting the nostalgic past with the expansive future of Lara Croft’s adventures, showcasing the timeless appeal of exploring ancient tombs and uncovering forgotten secrets, regardless of the dimension.

In conclusion, "Tomb Raider: Sidescroller Edition" stands as a monumental achievement in fan-driven game development. Its successful release, built upon years of dedicated work by developers with a proven understanding of the franchise, offers a compelling new way to experience Lara Croft’s formative adventures. The widespread positive reception, including commendation from an industry veteran, underscores the project’s quality and its significant contribution to the vibrant Tomb Raider community. As the official franchise gears up for new chapters, this fan-made side-scrolling gem serves as a powerful testament to the enduring appeal of Lara Croft and the boundless creativity of her dedicated fan base.